Outlander!

The other day I found the Couch to 4Y podcast about Outland which I think I have never seen, even though it’s the sort of thing I would have watched on cable in the 80s. I did recall that it was adapted in comic book form in Heavy Metal magazine by Jim Steranko. I’m not sure if it’s available digitally in non-pirated form. While there was a French graphic novel edition, it hasn’t been published in English outside the pages of Heavy Metal in 81-82, and in a special limited (15 copies) edition from Optics Press. I imagine there are numerous rights issues. Also Steranko doesn’t keep much of his work in print. The Drawings of Steranko site has some pages though.

A two-page sci-fi comic book spread featuring a dramatic action scene set on a lunar base. The top section showcases a large panel where a man in a spacesuit clings to the exterior roof structure of a massive industrial, green-tinted building overlooking a cratered moonscape. Below, a series of sequential comic panels depict a tense confrontation where a man shoots through glass panels, causing depressurization that pulls an antagonist into space.

Steranko was noted for his innovations in comics storytelling throughout his career. He had been basically retired from the field for a long time, but apparently still had some gas in the tank. To visualize the film, he set up each double page spread as a scene – a widescreen establishing shot with panel inserts playing out the rest of the scene. The darkness of the film attracted him. In Fantastic Films magazine, he said, “In terms of theme and imagery, it struck me as being the first noir science fiction film, somewhat in the ‘Chandleresque’ vein.” Note that Chandler refers both to Raymond and Steranko’s graphic novel.

He says the drawing style inspired in part by Louis Wain’s cats.  “This hard-edged fourth drawing was the key to the Outland style, equating to the atmosphere on lo which is very harsh and paranoid. I tried to incorporate into the style so that psychologically it would affect the reader, just as the cat picture artist was affected.” I’m not sure that his plan worked, but there is a claustrophobia to the layouts, and they are somewhat disorienting with the amount that’s going on in each spread.

A dramatic action spread from a sci-fi comic book depicting a high-stakes combat scene in outer space. Across multiple dynamic panels, figures in spacesuits fight on a metallic catwalk along the exterior of a space facility. In the foreground, one astronaut tackles another off the edge, while another figure holding a rifle looks on. The rightmost panel shows a fallen figure tumbling into deep space, set against the striking backdrop of a massive, swirling red gas planet and a star-filled void.

Something I find interesting is that while the story is visually very striking, I’m not sure that I’d call it good graphic storytelling. The way it’s designed gives every scene the same weight, so in the end it feels anticlimactic, especially with the last page being single, instead of a double page spread. Maybe the movie is like that too though.

I’m also thinking about the Couch to 4K tagline: Physical media will save the world and how it applies or doesn’t here. If I was dependent on a physical copy of this story, I’d have to spend a lot of money on eBay collecting back issues of Heavy Metal. But I could get a the virtual copy with a little work. A paper copy would be better for long-term preservation, but as it is it’s all ephemeral.

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Of maps and metacognition…

A whiteboard with the question, "What do you think about AI?" and numerous responses, predominantly negative.

I got pulled in to doing work for the AI for Public Good grant that the nearby university is leading. The task given to me is to build a “comprehensive module for faculty that includes step-by-step guidance for incorporating AI into existing course assignments, along with supporting resources.” This should be interesting, since the sense I get is that faculty attitudes on the subject range from skeptical to hostile, and student feelings are largely negative as reflected in the scribblings above.

It seems that there is no shortage of this sort of material at this point, so we could just collate what’s out there. But I thought it would be good to start with a few ground rules:

  • Students come first. We need to look out for their best interests. The tech industry (among others) will not.
  • Reading and writing are foundational skills. Effective verbal and written communication skills are a necessity in all walks of life. These skills need to be developed and practiced repeatedly. There are no shortcuts.
  • Metacognition matters. The best lesson we can impart to our students is how to learn, so they can monitor and take charge of their own learning throughout their lives and careers.

The first point should be a no-brainer, but it’s important to make it explicit. The second should resonate with faculty, whether they teach writing or not. But I think the last point is key. Skills in learning are at least as important as content knowledge. The intrusion of AI creates an opportunity to have that discussion.

I come at this from the perspective of an information literacy advocate, so I take the topic of metacognition as a pathway into a discussion of metaliteracy. I worry that the term may be too jargon-y to be relatable, but it does have a well-developed model, with learning objectives specifically mapped to the metacognitive learning domain. If I can map those to SUNY and institutional learning outcomes I may have something that is relatable.

In between starting and finishing this post, I came across Adam Neely’s latest video, They Teach AI Music at Music School Now…, where he points out that “It’s those fundamentals that have ultimately served me in my career.”

The fundamentals being ear training, music theory and technique — fundamentals of music. At my institution it’s more important to focus on fundamentals of learning, which are encoded in those ground rules. And maybe, if I can get people to refocus on information literacy as a fundamental learning skill, there will be some public good in this AI thing after all.

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“his wisdom must walk hand and hand with his idiocy”

artwork in progress showing aged and unclear handwritten text image combined with flag

I added some earth tones, which may make the image look more dirty than aged, but perhaps it will work either way. I also worked in the Statue of Liberty silhouette, taken from the closing scene of The Planet of the Apes.

artwork in progress showing Statue of Liberty silhouette and stenciled text

The image was getting lost in the background, so I highlighted it a bit more. Perhaps too much. I stenciled in a series of rectangles, which might evoke a filmstrip. There are thirty of them, but that symbolism will probably go unnoticed. I think they should to be lighter. I also stenciled in a couple lines from Winthrop’s Model of Christian Charity, because why not be heavy-handed?

artwork in progress showing Statue of Liberty silhouette and stenciled text

And if I’m going to be heavy-handed, why not go all out? The next stencil layer mashes up Ozymandias with The New Colossus, rearranging some words to read:

gates shall stand
from land to land
Mother of Exiles
sneer of cold command
refuse your poor
stamped on these lifeless things
send the homeless to the door
boundless and bare
with silent lips
and despair

I feel like the lettering gets lost because that background has too much chromatic intensity. I will have to ponders ways to address that. On the other hand, that unclarity might draw a viewer in for a close-up look.

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Working towards the Quarter Millennium

In honor of the Semiquincentennial, the Bisesquicentennial, the Sestercentennial, or the Quarter Millennium, I thought I’d try to do a visual mashup of The New Colossus and Ozymandias. I fully expect this not to work, but maybe I will learn something along the way. I’m playing with image transfer techniques, stencils and collage, all of which are learning opportunities. I found a handwritten draft of The New Colossus on page 1 of Manuscript notebook from the Emma Lazarus collection, 1877-1887 and liked the calligraphy, so I adjusted the levels a bit and reversed the image for transfer.

reversed image of a handwritten draft of The New Colossus

To do the transfer, I put Citrisolv on a paper towel and dab and rub the back of the printout onto the target sheet. Thankfully it was relatively warm out yesterday, because I don’t think I’d want those fumes indoors. It didn’t transfer cleanly, but maybe that won’t matter.

Next I wanted to superimposed some flaggish imagery. In preparation for this I made a stencil, which involved printing a tiled image, taping the parts together and making the cutouts. The stars were going to be a problem because they’re disconnected from the rest of the negative space, so I made some connectors to see how it would work out.

a stencil of a flag

I also took the Statue of Liberty silhouette from The Planet of the Apes to make another stencil. I may have to do a few layers of color before I get to it.

a stencil of the crown of the Statue of Liberty

Here’s where I’m at so far.

artwork in progress showing handwritten text image combined with flag

I may apply some ochres and earth tones to make it looked aged. That may serve to mute the blue and red, and hopefully the text as well. I need to get another text layer on top of this, and to find a way to make it more or less legible.

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Death Weasel might like it…

Mixed media collage with stamped text on torn black and white paper fragments over antique book pages, featuring words including "Resist," "Cease and Desist," "Because We Exist," "Dismissed," and "Impermanence." A layered mixed-media collage featuring bold typographic scraps on a background of warm amber, copper, and golden-yellow watercolor washes. Faint grey grid lines are visible beneath the color. The central text, printed in a distressed black font on torn white paper, reads: "RESIST," "HAVE TO INSIST," and "BECAUSE WE EXIST." The composition includes a faded circular anatomical diagram and weathered fragments of old book pages, creating an archival, luminous, and textured appearance.

The Bull Thistle Gallery has been running a Summit Challenge series, a kind of a Monthly Create for area artists. I’ve been interested in participating, but haven’t had the time, expertise or persistence to make any of my ideas work. The April challenge is Local Lore and Legends. As one who is not really local to my current area, I’m not up on lore and legends, but there has been an individual who posts cryptic handwritten signs on telephone poles and bridge supports and other public spaces. His work caught my eye soon after I moved here, and from what I gather few people have seen him and even fewer know who he is. On social media he is referred to as the Triple Cities Prophet, and photos of his work, some of which I have contributed, can be found on Instagram.

I spoke with someone who said he had photos of the Prophet’s work going back to the 2000s. That’s an impressive level of commitment. It made me think of the idea of persistence versus impermanence, in that he keeps doing it and his work keeps getting torn down, destroyed or lost to the weather. So I came up with a list of rhymes for persist and impermanence, made phrases for several and assembled them into an impressionistic poem-type thing. I played with typographic arrangement and design, printed it out, ripped it up and affixed pieces to a pair of canvases.  I searched Hobbes’ Leviathan and Whitman’s November Boughs for variations of the word prophet and printed some of the pages. I tried to get an aged look by crumpling, soaking, baking and staining the paper, and was largely unsuccessful, but added portions to the mix anyway. I also stencilled in some brick work. At this point I’m not sure where to go with it, but am planning to add some fine details, as yet to be determined, to draw viewers in for a closer look.

Yesterday participants in the challenge had a meetup to share ideas and works-in-progress. I received polite positive response, including one person who knew immediately what the works were about. The gallery director said framed pieces are more likely to sell, so I will see if I can make frames. I don’t know that people buy works like these. I’ve done similar collages in the past and people have found them intimidating. One guy has one proudly displayed in his home, but he goes by the name Death Weasel, so make of that what you will.

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Jungle Prints from the Frozen Land

Our friends at Mandolin Cafe introduced me to the Dahlhoff Dance Collection which I can’t understand a word of but perused anyway. A title that looked like Jungle Prints from the Frozen Land caught my eye, but the linked page was just as unintelligible to me as the German. But the web can translate ABC notation as well as German, so now I know it’s the Young Prince of Frisia and the music looks something like this

Music notation for Young Prince of Frisia

If I play it every day for a month or so I may actually sound fluent, but I was able to learn it well enough to record a play-through.

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Play the hand you’re dealt

image of cards addressing copyright issues, with the headline Fun and Games with Copyright

Today I had the opportunity to present about Copyright the Card Game through the Media Education Lab’s Leading from the Library series. I hadn’t talked about it in a few years, and with recent developments it seemed like a good time to spread the word some more.

One issue, which may not matter to many other than me, was the openness of the game. Sure, it has a CC license so people have permission use, adapt and share the game, but permission isn’t enough for me. It needs to be technically feasible. When we worked on developing the game we some discussion about tools and formats. Should we use something industry-standard like InDesign or something open source like Scribus? One is expensive, the other poses technical challenges. We ended up using MS Publisher, figuring it was ubiquitous enough as part of Office that most people would be able to edit the source files if they wanted to. While I think that was the right decision, I discovered at the beginning of the school year that the program was missing from my computer. The IT department pulled it because Microsoft was no longer supporting it. And that poses an even bigger technical challenge. So I reconstructed the cards with PowerPoint, in the hopes that it will stick around for a while.

People mostly use open resources as-is, and don’t care about editability, but if we want them to thrive we have to make it so the community can care for them.

An issue that I suspect is of more interest to people at the moment is how AI relates to copyright concerns. Conveniently, Chris Morrison, one of the originators of the game, posted a bit about Copyright and AI and linked to a paper he recently wrote on Copyright and Libraries in the Age of Generative AI: Evolving Roles, Emerging Risks, and Practical Strategies. As my audience was expected to be mainly librarians, I highlighted this quote in the presentation:

The opportunity to promote critical thinking and navigate the ethical considerations could arguably be the library profession’s time to advocate for the value of libraries in a world of outdated popular misconceptions.

These issues fall under the umbrella of information literacy, making them al part of the library’s mission.

The issues of AI and copyright are mostly unsettled at this point, but it’s safe to say that AI output can’t be copyrighted under US rules, and that AI training may be fair use but using pirated data is not. I wanted to add an AI-related copyright scenario to the game, so I used one to get some ideas in the hopes that I would get something I could work with. I ended up using this one verbatim:

An instructor teaching a creative writing course wants to use an AI image generator to create illustrations for an Open Educational Resource anthology of student work. She prompts the tool with descriptions referencing the distinctive visual style of a living illustrator whose work she admires. The resulting images are not direct copies of any specific work, but closely evoke the illustrator’s aesthetic. She plans to publish the OER openly online under a Creative Commons license.

Issues to consider: Whether style is protectable under copyright; the copyright status of AI-generated outputs and who, if anyone, holds rights in them; whether the CC license she applies is valid if authorship is uncertain; and the ethical dimensions beyond strict legal questions.

What I found most interesting about it was that it gives several issues to consider, but misses the biggest one, that the instructor in the scenario needs to get student permission to use student work in this manner. Somehow it doesn’t surprise me in the least that this point was missed.

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The politeness of psychetecture

an abstract painting in gray tones with geometric structures

A friend of mine expressed willingness to display some of my artwork in his shop/event space, so I’ve been contemplating what I might have to say about the works. This has always challenged me. The work is strictly nonrepresentational, so it doesn’t lend itself to words all that well. Back when we used to discuss them in a group painting workshop, we used a lot of nonverbal communication – gestures and expressions. This worked because we were together enough to develop a common language. It wouldn’t with outsiders. I should also name them, which I have avoided for the most part so far.

Another challenge with talking about the work is that as the author, I’m a little too close to it. Conversely, some of the paintings were done decades ago, so I feel too distant from what ever headspace I was in at the time.

I wondered what might happen if I tried to use AI as an interlocutor. My expectation is that it would fail miserably, being the optimist that I am. So I instructed Gemini to “Give me a creative analysis of this image” for a few paintings. Here is its response:

This piece feels like a conversation between order and chaos. It has the atmospheric mood of a rainy city at midnight—equal parts architectural and ethereal.

Here is a creative breakdown of what’s happening on that canvas:

  1. The Fog of the Unconscious

The background isn’t static; it’s a restless, smoky gradient of steel blues and misty greys. This creates a sense of liminal space—that “in-between” feeling you get in a deserted airport or a foggy harbor. It suggests a landscape that hasn’t fully formed yet, or perhaps a memory that is starting to fade.

  1. The Geometry of Logic

The sharp, rectangular overlays act as the “bones” of the image. While the background is fluid and messy, these shapes are disciplined. They look like:

  • Blueprints for a building that will never be finished.
  • Viewports or windows looking out into a storm.
  • Layers of digital data overlapping a physical world.
  1. The Anchor: The White Vertical

The most striking element is that singular, thin white line slicing through the center. It serves several purposes:

  • The Plumb Line: It provides a sense of gravity in a piece that otherwise feels like it’s floating.
  • The “Zip”: Reminiscent of Barnett Newman’s work, it creates a focal point that demands the eye stop searching and just be present.
  • The Spark: It’s the only pure “light” in the composition, acting like a lightning bolt frozen in time or a single thread of clarity in a confusing situation.
  1. The “Weight” of the Bottom

The dark, heavy horizontal bars at the bottom left give the painting a “base.” Without them, the image might feel too light or ghostly. These dark blocks feel industrial—like iron beams or the shadows of a pier—grounding the viewer so they don’t get lost in the clouds above.

The “Vibe” Summary

If this painting were a sound, it would be a low cello note sustained for a long time, or the muffled hum of a city heard from a high-rise balcony. It’s sophisticated, slightly melancholic, but deeply steady.

I guess that thing they say about AI and em dashes is true. I count four. The writeup inspired a potential title – psychetecture – that I’m borrowing from Mister X. It connects intuitively, but I doubt I could explain it with any clarity.

I also asked Claude for a critical analysis of a few works. This was interesting in that it seemed perceptive, identifying issues of uncertainty and incompleteness that I recognize myself. When asked what the artist is trying to say across multiple works, it gave me this:

Across all three, there’s a politeness, a hesitation to fully commit to either chaos or order. The artist gestures toward emotional intensity but pulls back from genuine rawness. We see sadness but not despair, warmth but not passion, movement but not violence.

I actually feel seen. For the most part though, I see a very AI voice in the AI output. It makes me think, “You’re talking alot, but you’re not saying anything.” One could say the same about my work I suppose. That quote comes from the lyrics to Psycho Killer, which feels appropriate.

But at least I’m polite.

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Those darned socks

Somehow I missed the sock thing when it happened in ds106. Or maybe I dismissed it since I’m more of a t-shirt person than a sock guy. Anyway, there was a Kickstarter reward level, but something unfortunately fell through and no one got their socks. I started paying attention when friend of ds106 and follower of the apocalypse David Kernohan started riding Jim about it. If my memory serves me correctly, they were having a Twitter discussion on the topic when Dr. Garcia interjected, “Screw you guys. Make your own socks.” I wondered if that would be doable. A relative did embroidery at the time, but she said she couldn’t do socks. Was it possible to get socks custom-printed at a reasonable price? Turned out the answer was “yes.”

feet wearing ds106 socks

Posting that picture led to MBS’s inspired video response.

It occurred to me that the ds106 logo was in a stencil font, so it shouldn’t be a complicated project to actually make my own. I printed out an appropriately-sized version of the logo and cut it out of a piece of clear mylar, got some fabric spray paint and a bulk pack of white socks and went to work. I gave a bunch of pairs away at the OpenEd16 conference.

a man holding a pair of ds106 socks

One person called them cheap knock-offs, but I kinda like the lo-fi aesthetic. So while it was unfortunate that the Kickstarter promise went unrealized, that tragedy inspired some creativity, the way.

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Why we #MAD

Several years ago I started an art project by stealing (with blessing) an idea from Brother O’Mara, where I make small skull-like objects out of polymer clay and leave them around town for people to find. I piloted the idea at Open Ed 2018 and subsequently took it to my then-new hometown of Binghamton. I think I’ve planted around 90 of these creations so far. Each one has a name and comes with a little card:

Some people have expressed their appreciation:

One collector leads a band called Green Creeks. We went to their Spiedie Rocket CD release show this weekend. In between acts a young woman approached me and asked, “Do you run the Instagram account Bingobones?” This was a little surprising because I don’t post pictures of myself there, but our friend at Stellar Human occasionally includes me in his posts and stories, so she recognized me from there. She said she had one, “the blue one named Yuri,” and likes it very much.

Later, an artist who had a merchandise table at the show gave me a small gift bag, “Just to say ‘Thank you.’ I know who you are.” The bag contained a plastic tooth and a thank-you note that said it gave her mother great joy to look for my work.

As I bought their CD, Peter from Green Creeks said he was also a big fan and that I was an inspiration to him. Perhaps that shows in the hand-drawn CD covers he made:

A collection of Green Creeks CDs with hand-drawn covers

This is all very personally rewarding to me of course, but the real story is about how simple art can touch people’s lives and create connections. I started doing this for fun, the fun of making stuff. But it ended by brightening other people’s lives, if only in a small way, and inspiring others to make art of their own. And that’s why we

art by Green Creeks, art by Grace, and a small head soon to be released into the wild

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